Activision Blizzard (6do encyclopedia)



Activision Blizzard is a leading American video game publishing company. Headquartered in Santa Monica, California, the company was formed in 2008 after a merger between video game publishers Activision and Vivendi Games. Activision was founded in 1979 and is known for producing popular titles such as Call of Duty, Guitar Hero, and Tony Hawk’s Pro Skater. Vivendi Games was a division of the multinational media conglomerate Vivendi SA and was responsible for creating well-known games such as World of Warcraft and Diablo.

Over the years, Activision Blizzard has grown into one of the most successful and recognizable video game companies in the world. The company is home to several well-known development studios, including Blizzard Entertainment, who are responsible for creating some of the most popular games in the industry.

Activision Blizzard has published many of the best-selling video games of all time. The Call of Duty franchise is among the most successful video game franchises in history, with over 300 million copies sold. The company’s other popular franchises include Diablo, World of Warcraft, Overwatch, and Candy Crush.

The company employs over 9,000 people worldwide, with most of its operations based in the United States. Activision Blizzard is also a publicly traded company, with shares listed on the Nasdaq stock exchange under the ticker symbols ATVI.

History

Activision was founded in October 1979 by four former Atari employees: David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead. The company first found success with the release of games such as Pitfall! and River Raid for the Atari 2600.

In the 1980s and 1990s, Activision created many successful games for home consoles, including the Atari 2600, Nintendo Entertainment System (NES), and Super Nintendo Entertainment System (SNES). The company’s franchises during this period included Tony Hawk’s Pro Skater, Crash Bandicoot, and Spyro.

Vivendi Games was formed in 2000 after the French media conglomerate Vivendi acquired game companies such as Blizzard Entertainment, Sierra Entertainment, and Universal Interactive. Blizzard Entertainment, which was founded in 1991, was one of the most successful video game developers in the world and was known for games such as Warcraft, Starcraft, and Diablo.

In 2008, Activision and Vivendi Games merged to form Activision Blizzard. The merger created one of the largest video game publishers in the world, with a portfolio of some of the most successful franchises in gaming history.

Operations

Activision Blizzard has several development studios under its umbrella, including Blizzard Entertainment, Treyarch, Infinity Ward, and King. The company also has several publishing subsidiaries, such as Activision, Raven Software, and Beenox.

Blizzard Entertainment is perhaps the most well-known of these studios, with a track record for creating some of the most popular games in the industry. Blizzard is responsible for franchises such as World of Warcraft, Diablo, and Overwatch, as well as classic games such as Starcraft and Warcraft.

Activision Blizzard’s publishing subsidiaries are responsible for marketing and distributing the company’s games. Activision is known for publishing the Call of Duty franchise and other popular games such as Spyro and Crash Bandicoot. Raven Software has worked on titles such as Singularity and the Call of Duty series, while Beenox is known for producing games for the Spider-Man franchise.

Activision Blizzard also owns King, a mobile game developer known for popular puzzle games such as Candy Crush and Bubble Witch Saga.

Financial Performance

Activision Blizzard is a publicly traded company, with shares listed on the Nasdaq stock exchange. The company’s stock price has grown consistently over the years, reflecting the success of its franchises and its growing global footprint in the video game industry.

In 2020, Activision Blizzard reported net revenue of $8.086 billion, a 25% increase from the previous year. The company’s net income for the year was $2.201 billion, an increase of 66% from the previous year.

The success of popular franchises such as Call of Duty and Candy Crush has contributed significantly to Activision Blizzard’s financial performance. The company’s operating income from its Blizzard segment, which includes franchises such as World of Warcraft and Diablo, was $1.915 billion in 2020, a 56% increase from the previous year.

Social and Community Responsibility

Activision Blizzard has made several contributions to charitable and social causes over the years. The company has a community outreach program called “Activision Blizzard Volunteerism Always Pays” (ABVAP), which encourages employees to participate in charitable events and donate to various causes.

In 2020, Activision Blizzard donated over $2 million to support various COVID-19 relief efforts, including the World Health Organization’s COVID-19 Solidarity Response Fund and the Call of Duty Endowment’s COVID-19 Job Placement Fund.

The company has also made efforts to address concerns around diversity and inclusion in the gaming industry. In 2019, Activision Blizzard established the “ABK Women’s Network,” a group of employees dedicated to advocating for gender equality and supporting women in the company.

Controversies

Like many large video game companies, Activision Blizzard has faced its fair share of controversies over the years. In 2019, the company faced a backlash from fans and employees over its handling of the suspension of a professional Hearthstone player who had expressed support for the Hong Kong protests.

More recently, in July 2021, the state of California filed a lawsuit against Activision Blizzard, alleging discrimination and harassment against female employees. The lawsuit alleges that the company has a “frat boy culture” and that female employees are subjected to harassment and lower pay than their male peers. Activision Blizzard has denied the allegations and has promised to address the issues raised in the lawsuit.

Conclusion

Activision Blizzard is one of the most successful and recognizable video game companies in the world. Its portfolio of popular franchises and talented development studios has helped the company grow into a global leader in the industry. However, the company has also faced its share of controversies and has been criticized for its handling of social and workplace issues. As the video game industry continues to evolve, it will be interesting to see how Activision Blizzard responds to these challenges and continues to grow as a company.


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Regulations and rules are stifling British tech

Telegraph

23-05-16 06:00


Activision Blizzard's has won approval for its £55bn merger with Microsoft by EU regulators, but has been blocked by the Competition and Markets Authority (CMA) in the UK. The CMA said the merger could buy Microsoft a stranglehold on cloud gaming which would stifle competition. When the CMA's decision was revealed Activision protested that it showed the UK was closed to growth businesses and putting investment at risk.

https://www.telegraph.co.uk/opinion/2023/05/16/regulations-and-rules-are-stifling-british-tech/
UK's competition boss: We do not want a hostile environment for tech

Reuters

23-05-16 10:43


The Competition and Markets Authority (CMA) has said it was not attempting to create a hostile situation for tech companies by blocking Microsoft's proposed $69bn takeover of gaming giant Activision Blizzard. CMA Chief Executive Sarah Cardell argued her organisation was "creating and supporting the best conditions for competition" in the nascent cloud gaming market. The CMA's decision in April drew accusations of undermining confidence from Microsoft, who plan to appeal.

https://www.reuters.com/markets/deals/uks-competition-boss-we-do-not-want-hostile-environment-tech-2023-05-16/
The CEO behind ChatGPT is testifying. Here’s what to expect.

Washington Post

23-05-16 12:32


The CEO of OpenAI, Sam Altman, has warned the US Senate of how AI chatbots such as his own company's risked undermining data privacy, intellectual property, competition, and US democracy. Altman made his debut appearance in the Senate this week, with senators exploring how AI chatbots could both inadvertently produce misinformation as well as how they can be used for disinformation, such as via deepfakes. Altman's chatbot has recently exploded in popularity. Senators largely played down talk of a grilling, seeking input to rein in AI chatbots like ChatGPT for legislation rather than any contentious vote ahead of the hearing. AI bias issues, as well as copyright and antitrust considerations, were also raised, with some Republican senators fearing potential intrusive surveillance capabilities.

https://www.washingtonpost.com/politics/2023/05/16/ceo-behind-chatgpt-is-testifying-heres-what-expect/
UK regulator’s chiefs defend decision to block Microsoft-Activision merger

Financial Times

23-05-16 12:19


The chair of the Competition and Markets Authority (CMA), Marcus Bokkerink, and its chief executive, Sarah Cardell, have defended the regulator’s decision to block Microsoft’s proposed $75bn takeover of video game firm Activision Blizzard. The heads of the CMA rejected suggestions that they had created a “hostile” environment for tech companies. The European Commission approved the deal with commitments from Microsoft earlier this week. The CMA has denied claims by Activision that its decision demonstrated that “the UK is clearly closed for business” and that it was being influenced by the US.

https://www.ft.com/content/17d7c71f-a82f-4f6b-8552-b2814cb5f9d1
The C.E.O. of OpenAI Heads to Congress to Discuss Rules for A.I.

NY Times

23-05-16 12:14


The CEO of OpenAI will testify before a Senate judiciary subcommittee on the regulation of artificial intelligence (AI). Sam Altman will be asked about how his company and rivals are racing to create a new generation of AI technologies and how these should be regulated. This comes as US lawmakers are looking for ways to rein in the rapidly-growing sector, while allowing innovation to flourish. Lawmakers on both sides of the aisle have stressed the importance of curbing the technology, which can now generate realistic-looking text and images, along with computer code. Altman has been frank about the potential dangers of AI, having stated in March: "It’d be crazy not to be a little bit afraid, and I empathize with people who are a lot afraid." The hearing is being seen as an indicator of the future regulatory environment of the AI sector.

https://www.nytimes.com/2023/05/16/business/dealbook/altman-openai-senate.html?searchResultPosition=1
Dealmakers’ worst nightmare

Financial Times

23-05-17 05:19


US antitrust tsars Lina Khan and Jonathan Kanter are scaring corporate executives with their willingness to sue to block deals that promote rampant consolidation, according to the FT. The Federal Trade Commission’s recent decision to file a lawsuit to block Amgen's $28.3bn acquisition of Horizon Therapeutics surprised many in the industry. So far, mergers challenged or blocked by the duo (with the help of friendly regulators in the UK and EU) include Microsoft’s $75bn acquisition of gaming company Activision Blizzard, Lockheed Martin’s planned $4.4bn acquisition of US missile products supplier Aerojet Rocketdyne, and the $2.2bn merger of Penguin Random House and Simon & Schuster. The duo have said they will try to sue to block deals even if they know they might lose. Vince McMahon, the founder of World Wrestling Entertainment, relied on merchant bank Raine Group for strategic advice and its help in selling his company. Raine will earn $65m from the $21bn transaction.

https://www.ft.com/content/14157a08-92d1-4a3e-9640-01f6dc4102e0
UK regulators should consider need for economic growth, warns Chancellor

The Independent

23-05-17 11:01


UK Chancellor Jeremy Hunt has stated regulators should recognise their economic responsibilities after gaming giants Activision and Microsoft's $68.7bn merger was blocked by the Competition and Markets Authority (CMA). The decision to prevent the deal was due to fears about detrimental effects on the cloud gaming market. In contrast, European regulatory officials granted their approval for the merger following revisions to ensure healthy market competition. The CMA's handling of the issue prompted criticism from Microsoft's vice-chair and president Brad Smith, who said the UK regulatory environment was inferior to that of the European Union.

https://www.independent.co.uk/news/uk/activision-blizzard-microsoft-chancellor-jeremy-hunt-brad-smith-b2340520.html
Take-Two beats adjusted sales estimates on higher gaming demand

Reuters

23-05-17 20:27


Take-Two Interactive Software has beaten Wall Street estimates for Q4 adjusted sales with strong demand for legacy titles, such as “NBA 2K” and “Grand Theft Auto”. The results, following an upbeat performance from peers Electronic Arts and Activision Blizzard, suggest the video-gaming industry is rebounding from a sluggish 2022 - and analysts note that Take-Two’s strong sales from its video game franchises plus key upcoming releases signal it may have established itself among the dominant players in the US. However, the firm’s adjusted revenue forecast for the year has fallen below analysts’ expectations.

https://www.reuters.com/technology/take-two-forecasts-annual-adjusted-sales-below-estimates-2023-05-17/
Extremism Finds Fertile Ground in Chat Rooms for Gamers

NY Times

23-05-18 14:00


The dark side of online gaming culture has been highlighted by a report form the NYU Stern Center for Business and Human Rights, which looks at the way in which far-right ideologies can emerge in gaming chatrooms. The report analysed the culture of such forums, such as the message service Discord, which is popular with gamers. Some of the areas studied involve misogyny, racism, and how gamers open to influence have been targeted to reinforce and recruit individuals with such extreme views. A survey also conducted among gamers found that 51% of respondents in five major gaming markets (US, UK, France, Germany and South Korea) said they had encountered extreme statements in multiple player games in the previous year. The report also discusses ways in which platforms are trying to counter these insidious trends, including registering and recording audio from in-game chats for investigation purposes, and creating a framework that bans hate speech.

https://www.nytimes.com/2023/05/18/business/video-games-extremism.html?searchResultPosition=1
Bank of England plans to reject Revolut’s bid for banking licence

Telegraph

23-05-18 17:05


The UK Bank of England may reject digital financial services firm Revolut's application for a banking licence, indicating concerns over its balance sheet. The Prudential Regulation Authority had planned to issue a warning notice to Revolut earlier this year over failed accounts, however the notice has been postponed. The bank said it is asking Revolut to present accounts with an unqualified audit opinion and to simplify its share structure before receiving a licence. Customers' money, which is already protected via safeguarding rules, is not expected to be affected.

https://www.telegraph.co.uk/business/2023/05/18/bank-england-reject-revoluts-bid-banking-licence/
A new experiment in blended finance

Financial Times

23-05-19 11:20


UK-based multi-development bank the European Bank for Reconstruction and Development (EBRD) is set to collaborate with emerging market asset manager ILX and the European Union (EU) to improve "climate-smart solutions, digital transformation and financial inclusion" in eastern Europe. Although not strictly a blended-finance arrangement as the ILX investment is ring-fenced, the $300m project sets down a "new marker in development finance," according to Valdis Dombrovskis, European Commission executive vice-president. Dombrovskis said he hoped the scheme would serve as "a new model that can inspire other international financial institutions and private investors to step up sustainable and green investment." The initiative ties into the EU's plans to invest $300bn in green projects with a view to attracting private funding.

https://www.ft.com/content/966908d1-1058-4bf5-bd93-463c56c2ec44
A global antitrust alliance battles Microsoft and Amgen

Financial Times

23-05-19 18:20


UK chief executive of the Competition and Markets Authority (CMA), Sarah Cardell, is proving an irritant to Bobby Kotick, CEO of Activision Blizzard. The CMA has been trying to block the video gaming company's acquisition by Microsoft in a similar fashion to US Federal Trade Commission chair Lina Khan. Both the UK and US are taking an approach to antitrust enforcement that is less willing to accept the traditional behavioural recoveries and more interested in preventing companies from extending their existing monopolies. Regulators are believed to be worried that large pharma and tech firms are locking out smaller competitors.

https://www.ft.com/content/5ebd3c7c-56f9-4ee2-a8f1-3cc8955c227b
Tories struggle to deliver on Britain’s big tech dreams

Telegraph

23-05-19 18:12


UK fintech giant, Revolut, has requested meetings with UK government ministers over stalled payments to the company. The firm has been seeking a UK banking licence for over two years, with reports that an application had been turned down by the Prudential Regulation Authority (PRA) last week. The Bank of England informed the government of its likely decision on the licence. The PRA has not yet officially told Revolut of its decision, with executives expected to meet Treasury officials to discuss economic growth. Founders of other fintech start-ups claim that the PRA is overly cautious about granting licences.

https://www.telegraph.co.uk/business/2023/05/19/tories-struggle-deliver-britains-big-tech-dreams/
Microsoft: China approves plan to buy game maker Activision Blizzard

South China Morning Post

23-05-21 06:02


Microsoft has said that China has approved its $69bn purchase of Activision Blizzard. This is significant as Activision Blizzard had stopped offering many of its games in mainland China earlier this year following a dispute with its local publishing partner, NetEase. Both the China and the European Union are set to give their consents to the deal, in contrast to the United Kingdom and US where authorities are attempting to block it. The EU conditionally cleared the purchase earlier this week, while British regulators rejected Microsoft's promises to try to prevent the destruction of competition.

https://www.scmp.com/business/companies/article/3221296/microsoft-says-china-approves-its-plan-buy-video-game-maker-activision-blizzard-former-netease